I Just realised what caused the odd angle in the last pic.. i fixed itnow. OK now as you may have understood ,i don't have much exprience in Texturing, so i UV'ed the model to 2 planar maps. top and bottom.. now I have huge seams in the model I try to chanage in PS but as much as i try ,it's not exact hue sand startuatuion.. Any tips how to handle this?? I thought of maybe just coloring all the edges one color ,but it turns out too sharp .. So I'd love to hear tips and so on.. Here is a UV shot ,the Texture and the Seams: what i did so far is chanage Hue/ Star try to hide highlights (Dodge,burn) and some tweaking.. sorry for big images BTW