Thread: Hand w/Mouse
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# 6 29-09-2003 , 10:16 AM
Wiz's Avatar
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Join Date: Jul 2003
Posts: 102
I Just realised what caused the odd angle in the last pic.. i fixed itnow.

OK now as you may have understood ,i don't have much exprience in Texturing, so i UV'ed the model to 2 planar maps.

top and bottom..
now I have huge seams in the model user added image I try to chanage in PS but as much as i try ,it's not exact hue sand startuatuion.. Any tips how to handle this??

I thought of maybe just coloring all the edges one color ,but it turns out too sharp ..

So I'd love to hear tips and so on..
Here is a UV shot ,the Texture and the Seams:


what i did so far is chanage Hue/ Star try to hide highlights (Dodge,burn) and some tweaking..


sorry for big images BTW user added image

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