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# 3 24-06-2003 , 05:16 PM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
I already tried to do it with a per particle expression but I encountered a problem. I was thinking of duplicating the geometry in a creation expression, storing the duplicate's name in a per particle custom attribute and then deleting the duplicate when the particle dies. Then it would have been just a matter of moving the geometry in a runtime expression.

The problem is that you can only (?) have per particle custom attributes of float type meaning I can't store the name user added image

Any ideas?

*edit*
Maybe I could rename every duplicate to something that includes the particle's Id in it's name but it wouldn't be fool proof...


Kari
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Last edited by kbrown; 24-06-2003 at 05:21 PM.