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08-04-2017, 01:50 AM   #4
Gen
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Join Date: Dec 2006
Location: South FL
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You could use a cube to lop off the excess molding with a boolean operation and clean up the result a bit. Concerning your scaling issues, my suggestion is check out references for object dimensions and use a consistent Maya units that way you won't have to do so much second guessing of proportions.
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