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# 3 13-03-2005 , 11:39 PM
sdch1000's Avatar
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Join Date: Jun 2002
Location: Miami, FL. USA
Posts: 110
This might be late but try this:

Under Emitter>Texture Emission attributes, middel mouse-drag the texture node (from hypershade or multilister) onto the Particle Color swatch. That will enable the check box so you can check it. Then add rgbPP to the particle color.

Hope that helps.