Hey guys, I tried to quadrangulate the mesh but it didn't seem to make much of a difference when I hit smooth. Maybe the problem is that the mesh was imported in triangles rather than quads? I uploaded some pictures for comparison. See how the original mesh is smooth too, but the model itself is a chunk of blocky polygons. As triangles or quads, the Maya smoothed model doesn't look how its supposed to. Chirone: Thanks for the tips. I'll look more into the "paint select tool." Its too bad Maya can't save unique vertex selections. -