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# 2 21-01-2003 , 08:05 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I did a project like this a while back. What I had was a two-barreled robotic gun firing from a compartment in a wall.

Anyway, what I did for the flash was very simple at the time, but looking back, I think I'd still do it again today. I made a funky NURBS object in the shape of your typical "flash" and stuck one at the end of the barrels. I then gave it a nice glowing shader, and used Set Driven Key to make it invisible when the barrel was retracted, but visible when extended. I also put a simple rotation expression on it to make it rotate slowly, so the flash wasn't the exact same shape every time it was visible.

For the shells, I used particle instancing and dynamics to have the shells bounce off the ground. I'll post a pic of what I made if I can find it. user added image

Good luck! user added image


-Mike
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