Thread: Sun and Sky ...
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# 4 22-04-2010 , 02:14 AM
Perfecto's Avatar
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Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Hello mtcgs, not sure how helpful this will be but you could try assigning a surface shader to your background image plane..then map your texture to the Out Color attribute. That way, it won't be affected by lights or shadows.


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