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# 30 06-12-2002 , 09:42 AM
undseth's Avatar
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Join Date: Aug 2002
Posts: 1,135

A nose job

Haha, well here's some more development. Actually I plan to show you how I make the nose;

1) I first wondered if I should simply make half of a nurbs sphere and tweak it, and then attatch it to the rest of the fuselage BUT I made some tests and it did not work as I expected. so...

I have now started to model the nose by copying the fuselage and tweaking it. This will of course generate an issue with the nose tip, as the non-tweaked suface isn't capped.

So, I will take Mtmckinleys advice and simply scale the end-hulls/vertices close to 0. I will put these vertices at the same single vertice position later, for making the surface to a polygon object later on (after I have finished all the modleing on the fuselage).


Last edited by undseth; 06-12-2002 at 09:48 AM.