View Single Post
# 4 25-06-2003 , 01:48 PM
sjurick's Avatar
Subscriber
Join Date: May 2003
Posts: 136
The photo is a poly surface with bevels, but the problem was I had to smooth the heck out of it in order to get rid of the faceted look that was on each "numbered" side after booleaning out the spheres. Because of that, the model got extremely large in poly count.

Is there a better way to boolean out the spheres without getting a faceted problem on the faces?