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# 12 15-12-2006 , 12:59 AM
petrol's Avatar
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Join Date: Mar 2005
Location: London UK
Posts: 351
Thanks for the link and info but unfortunately i dont think that will help me. Polycounts in games vary a hell of a lot, I know car games can afford to spend more polys on their vehicles as there aren't many of them on your screen at the same time that often.

For my vehicle i'd like it to have a polycount that would suit a battlefield 2 style of gameplay (large open maps, lots of people per side, 1st person shooter) on a newer engine like doom3. Hope thats a bit clearer.