Thx, I don't think it's overdone, in fact I just started with detailing, haven't done that much at all. Almost all game designers create their textures in ZBrush and Mudbox these days, it's a pretty common thing. I won't go much higher in detail for the game textures though, cause it often turn out rather pixelated ingame. The version I will use for render issues will have much more detailing, so I can make a nice displacement map of it for use in Maya. TDW