Questions, questions..... How much of the accessories and clothes are modeled into the 'base'? Shes quite a kitted out character isn't she.... I'm finding myself trying to work out what parts of geo are actually separate....? A wireframe? And that leads on to rigging. How did you pose her? Rig/lattice? The shoulder pads and other add-ons must have given you trouble? Cgfx script? Have you rendered the high res out of zbrush yet? I've been playing with the new bpr filters n stuff this week....