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# 6 27-08-2004 , 08:31 PM
maya4todd's Avatar
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Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
OK, I figured it out. By rendering with Maya Hardware I was able to generate the Z-depth within the ".iff" file.

I use Combustion for compositing. So for the depth-of-field blur I used a Compound Blur with the zdepth file as the source and "wahlah", it worked.

Thanks for your help.