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# 2 25-03-2006 , 02:35 PM
Registered User
Join Date: Oct 2004
Posts: 27
none of them should be parent constrained, try this:

1) create an arm with clavical, shoulder, elbow and wrist

2) select the shoulder and duplicate it twice (this will duplicate all the children too

3) select one of the duplicates and go modify > prefix hierachy names, and enter FK_, then select the other and enter IK)

4) Select your FK shoulder then yur original arm shoulder, orient constain, then FK_elbow, orig elbow orient constrain etc do the same with the IK.

If u want me to go into create all the blending I can, but that should be the weighting sorted.


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