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# 67 13-08-2008 , 02:48 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks, Mickeal_alex

gster123:

I see what you mean about the low-poly modeling being allot more convenient... I just looked back on my old head model I made for this character (before I reduced it) and realized what a pain it would be to create blend shapes for it.

So I think I'll stick with the Low-poly.

Oh, and I will reduce the muscles on the back. Now that you pointed it out. It's too muscular compared to the rest of the body.

Also, I have a question. When it comes to render time. Do I subdivide the mesh, or do I have my renderer do the subdividing? If I do use the renderer to smooth the mesh, will there be enough Geo to display the Disp-map correctly?

Thanks again!


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Last edited by Mayaniac; 13-08-2008 at 02:50 PM.