making the particles glow is no problem
i can just assign a shader that will show up in mental ray and boost the incandescence and add glow (although in my experience the glow doesn't get saved when its on a transparent part of the scene which makes it completely pointless and i'd have to find a way to do it in post)
the problem is getting the particles to emit light so they light up the scene.
as you can see from an exclusive attached picture the particles (emitted from a surface emitter) glow but it doesn't look right because they dont light up the gun
edit: wrong render
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Last edited by Chirone; 24-11-2008 at 06:48 AM.