Thread: Blood effect
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# 4 27-11-2003 , 12:40 AM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
HEHE! LOL! Lucy Lu is SO hot! I LOVE THAT SHOT!!!

...hehe... anyhoo...

Well, if you noticed the camera focus in that particular shot did a SUPER-QUICK "rack-focus" from the POV of the back of the dude's head, and as his head is lopped-off, Lucy is brought into focus with a little bit of "slam-zoom" for that "old kung-fu flick" effect.

The blood SHOOTING out of the guys' neck is simply hillarious, and for good reason.

Blood is under a LOT of pressure in the body, however, blood will NOT shoot CONTINUIOSLY like that for as long as they held the camera to Lucy's face.

So, you have 2 options:

1. Show TONS of needless detail, with high-speculars and DEEP red opaque blobby and coagulated surfacing.
AND, not to mention, to SHOW the detail of the blood like that, your camera would need to be in another position, or you could just cut to the floor afterwards, to see a pool of blood, as that would be WAY easier to pull off than REALISTIC fluidic blood.


2. Place an "upward-hose-like" directional emitter emitting with a little bit of spread with a HIGH rate, and with "depth-sort or jitter" turned ON so you can get a bit more depth to the shooting particles.
Ad a touch of a glassy-like, medium-high specularity, NON-transparent, shader colored dark red, (or tweak that color in post, which would be a better idea) and raytrace to taste.

Thoughts?


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com