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# 9 18-09-2008 , 06:32 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125

Originally posted by vgcollector666
I don't know if I should start a new thread for this but, what are some pointers, tips, helpful hints, etc. for creating a high-poly character that will be animated eventually? Any and all help will be appreciated as this is my first major project and until now I've only dabbled into maya's extensive package.

something was mentioned once before about wrap deformers, i think it was to do with binding a low poly mesh and then using that to deform the high poly mesh

i'm also under the impression that rigging really really high poly meshes are a bad idea and that if you need that sort of detail then displacement mapping is something to consider.

although you need the high polymesh to create a high poly mesh to begin with i think




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D