Thread
:
floating object
View Single Post
#
5
01-07-2004 , 01:29 PM
Alan
View Public Profile
Find More Posts by Alan
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
ok without having to completley spell it out for you
:
pSphere1.ty += sin(time/4) * rand(0, 1);
Technical Director - Framestore
Currently working on: Your Highness
IMDB
Quote