View Single Post
# 1 25-03-2006 , 05:28 PM
Registered User
Join Date: Mar 2006
Posts: 2

joint orient issues

Hi,
I'm really really new to Maya and even newer to Simply Maya. I run the risk of asking some really dumb questions, but I really want to learn. I'm trying to build a skeleton from a web tuturial, but I've reached a part that reqires the adjusting of the joint orients to match how the bones should move, but I can't seem to figure it out.

How do you adjust the orients so that the bone rotate the way you want it to?

Really would appreciate some help.
Thanks in advance