trouble understanding texture editor
Morning all. Im having some roblems understanding how to work with u.v's in the texture editor. I understand how to get the u.v's of my object/s there in the first place, but the border edges of my uvs appear in orange and i lose them as soon as I go into component mode in the perspective view to highlight individual u.v's or edges. How do you make the u.v's appear white in the uv editor so that they remain permanent and editable?