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# 37 01-01-2010 , 04:36 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Dave,

For the parts that are not smoothed - engine cores and the hull - I use soften harden edge for the most part with a smoothing angle of 20-35. I also make extensive use of edge bevels for chamfered and round edges on the unsmoothed parts.

For the smoothed parts - wings and forward nacelles - I use a combination of 1 and 2 segment bevels and adding edge loops to tighten up the edges to the desired degree of roundness / tightness.

As for the n-gon debate I have proved my point and I can model to whatever level is required. I am not reporting to an art/vfx director or doing any of this work for a large studio. However, I can assure you that everything I do as a hobbyist / enthusiast, and that is all I have ever claimed to be, is based on tutorials and techniques I have seen and read and were created by professionals that work at major studios and report to vfx/art directors. So I have indisputably proved my point and feel I need to say nothing more about it.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 01-01-2010 at 04:50 PM.