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# 6 10-09-2002 , 05:58 AM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709

RealFake GI found at Highend3d.com...

Try it.

I use it with the same polar image distortion as mtmckinley said.

Just grab your HDR image, or HDR sequence, or any decent image with decent white and black point vlaues, and map that to RealFakeGI's color or ambient color and you're good to gouser added image

Then, connect the Real Fake GI output to your shaders ambient channeluser added image

Make sure your lights ONLY cast shadows.
Otherwise, it messes up your overall light intensity.
(though, sometimes it's not a big deal)

Global Illumination is all around us, inside and out.

If you use it when you render spearate passes of specular, diffuse, etc. it comes in REAL handy for that added extra touch of realismuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com