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# 1 27-02-2009 , 02:42 AM
Registered User
Join Date: Mar 2007
Posts: 92

Weird, Bloated renders in mental ray

Hi all. Using Maya 8.5 on a Precision 690, OS: XP Pro, 2 Gigs RAM

OK, I am doing a render of a scene which is going fine, except one piece of geometry renders as though it were somehow ridiculously inflated or bloated. It's a subdiovision. I have tried rendering it as a straight polygon, but it then appears semi bloated but also it looks shredded and torn or fractured.

When rendering as a subdiv the script editor provides this message after it completes the render:

"Warning: (Mayatomr.Geometry) : pasted__pasted__polyToSubdShape22, subdivision surface contains creases on boundary edges which are unsupported and have been ignored // "

Does anyone know how to fix these "creased" boundary edges which seem to be related to the strange, extremely bloated rendered geometry?

Any help would be most welcome.

Thanks, T