Thread: Maya to 3DSmax
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# 4 25-05-2005 , 06:18 PM
dannyngan's Avatar
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You can also use the FBX format to transfer data between the two programs. FBX will retain object names, quads on your meshes, UVs, and object scale. You can get the FBX plugin for Maya from Alias's website. 3ds max has FBX support built-in.


Danny Ngan
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