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# 5 22-09-2008 , 07:12 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I dont think that a displacement would be a good option for this, it would make an unruley mesh that would be hard to edit to get what this guy's after, though your right it would generate a mesh but as I said it probably would be a bit of a mess.

Personally Steve's suggestion to use curves would be the simplest and give the best results. Or in a similar way to what Chrone said, use some curves generated from illustrator, imported into maya.


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