Thread: Shiny metal
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# 4 06-06-2009 , 03:30 PM
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Join Date: May 2009
Location: Jaen, Spain
Posts: 208
Assign a mia material x to the object and adjust the settings like in this picture, but all depends on the light conditions and the way you plan to render it. This works well in mental ray with raytracing global ilumination and final gathering activated.


Sorry, I posted a wrong picture, i post it again.

Attached Thumbnails

My animations

My renders