Hi I'm making a castle with some enviroment.I have a texture image of simple bricks for the castle.When I set the texture it sort of streches out to the entire object so the bricks look too large at some parts.Even when I select only the faces I want to texture it is still streched.Can anyone point me in the right direction so I won't have to draw the image with UV mapping.There must be some other way. I havent stiched up the parts of the castle yet so I can texture them one by one but I still don't get the bricks equal. Hope this is not a stupid question