Maybe I should make it simpler
It doesn't seem that anyone wants to reply to lengthy posts.
Perhaps if I make it simpler.
How do I constrain particles onto a surface and have them stay on the surface as the surface is animated? And how do I make sure the instanced geometry on the particles are pointing up from the surface at all times as the surface is animated.
I've tried painting particles on a nurbs surface and parenting them, but when I animate the CV's on the surface, the particles don't stay with it.