View Single Post
# 1 16-09-2010 , 03:40 PM
Subscriber
Join Date: Mar 2005
Posts: 3

Rig controls don't follow point contraints after binding skin

Can somebody look at the following images and tell me based off of the hierarchy and constraints why the indicated controls don't follow the joint chain and parent objects once I bind the skin to the skeleton. As you will see in the first image, the two controls (L_KNEE and L_LEG_POLE_VECTOR) move along with the leg just fine when I move the L_LEG_IK control when the skin is not bound. As soon as I bind the skin and move the L_LEG_IK control, the other controls mentioned no longer follow.

Why?

Before Bind
user added image

After Bind
user added image

Any help is greatly appreciated.

Thanks!