2. Make it live (Modify > Make live) and use the maya´s create polygon tool to make the eye and mouth edgeloops, rough nose, chin, back of the head and finish it up. Delete or hide the nurbs head. It´s useless from now on.
Detail the eye, nose and mouth regions adding loops etc.
At this time I´ve gone ahead based upon the Krishnamurti Costa´s tutorial (www.antropus.com) on poly-by-poly head modeling.
Look for his tutorial on modeling an ear.
Last edited by athos; 02-09-2005 at 04:54 AM.