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# 1 09-01-2004 , 10:13 AM
Registered User
Join Date: Jan 2004
Location: Germany / Leipzig
Posts: 7

ik spline dependent on joint limitation?

hoyo

i just started 2 work on a joint skelleton n if done limitations for the joints similar to human movement limitations, but if i create a spline or n ik handle, the programm ignore the limitations ... is there any way 2 fix this problem?

i just dont want the skelleton 2 overmove so it's maybe some isier 4 me 2 animate the character ...

or can anyone tell me a suggestion how i can to something like that another way?