Thread: Light Flicker
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# 4 20-02-2006 , 05:38 PM
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Join Date: Feb 2006
Posts: 12
oh right good idea thanks!

So something like... LightShape1.intensity = rand(0.5,1.5); ??

what kind of light do you think would be best? i was thinking a point light, but it seems to create quite a harsh light and the ambient light lights up a bit too much of the area....

I would be greatful for any sugestions!

Thanks for your help!

Steve