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# 11 18-06-2008 , 09:12 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
ok well you can't add resolution and tweek your model after it has been bound so you can only add a texture and to do that you need to UV map geometry of the hand and lay the UV's out flat in the 0 - 1 space of the UV Texture Editor if it is made of polygons.
Once the UV's are layed out you can create a texture to apply to your model.




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