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# 5 13-01-2003 , 06:05 AM
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Join Date: Oct 2002
Location: USA
Posts: 1,172
I always open hypershade and right click a shader and choose "select objects with materials." If you just have a shader assigned to a specific face, it will only select the face. If you're trying to find the material assigned to a face, however, you can run into problems. If I have a cube with two shaders on it, when I right click and choose material attributes, I will only get one of them. Thus, I only know what one of the shaders is and I cannot modify it. Simply put, organization can really pay off in situations like this; especially if you're working with a particularlly large scene. Here's the secret - NAME YOUR SHADERS! Window>Rendering Editors>Hypershade. You see all the shaders you have in your scene. Every time you create one, come to hypershade, right-click it, and rename it. That way, when you're looking for a texture, you just have to recognize the name and double-click it to bring up the attributes window.


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Last edited by Darkware; 13-01-2003 at 06:13 AM.