Thread: SPITFIRE BY TUT
View Single Post
# 72 18-05-2010 , 06:47 AM
paldav's Avatar
Subscriber
Join Date: Jul 2004
Location: north west england
Posts: 388
After all the UV wrangling its great when a model starts to come to life

My tip for the week would be dont forget to keep your photo shop layers labelled properly.

Later on you will have tonnes of them. You will also have several grime layers that you can combine seperatley at the end to create a dirt mask to break up the reflections.

Dont mess with scaling UV's too mutch try a higher res texture, if certain parts arnt uniform you will find it difficult to create a nice bump map for the rivets and panels, which i allways do first, it guides me then where the dirt and scratches should go etc..

Have fun Bullet, looking good.


free memory low..exception thrown