Thread: Oliphant
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# 8 23-03-2009 , 08:34 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125

Originally posted by Taj
Yea, I'll get it up soon (I'm not on my PC atm) But as I remember it, there were areas with a small patches of tris. How would you go about fixing these? Creating quads on the base mesh by spliting ploygons/moving veticies?

rerouting edge flows ftw
hardest part of modelling imo unless you class unwrapping UVs as part of modelling

looking quite nice so far




that's a "Ch" pronounced as a "K"

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