Thread: Modelling
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# 3 13-02-2006 , 04:13 AM
jasi_hawk's Avatar
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Join Date: Dec 2005
Posts: 61
use the subdivs tom create a basic shape of the worm.

After that keep the model in front of you.Use the subdivision vertices to create a realistic shape. do not worry if the shape is not too realistic.You can make it look original while texuring.

For the head, it consists of eyes,mouth,nose and antennas.

You create that from a polygon or nurbs.Polygon is best.

after that convert the subdiv into polygon and combine it.