Thread: Camera's
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# 2 23-09-2008 , 01:49 AM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
Posts: 567
You don't need joints, you create your camera, and it will have translates,rotates, scales, etc in channel box like a peice of geometry has. You can key the position, angle and all other camera related stuff either there or in the attribute editor.

You can also attach them to motion paths made from curves.

Chris