View Single Post
# 1 29-04-2005 , 06:45 PM
astrocalder's Avatar
Registered User
Join Date: Feb 2005
Location: Santa Monica
Posts: 76

simulating light sources

is there a standard method for simulating a light bulb? like if you could see the source of a light in a room - a bulb or halogen light for example. could you put a maya light in it, and have the light react the same way?
i want to make a halogen light, the long kind on ceilings. what's the best way to mimic that kind of light source? the result sholud be a rectangular area lit up, as opposed to circular...