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# 1 06-06-2005 , 07:10 PM
Xander-0's Avatar
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Join Date: Feb 2005
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Posts: 220

Displacement Maps

So I've been making Legos. Mostly because I like them, but also because they're a precise mathematical relationship to each other (as near as I can measure them, anyways). I've managed to amass a small library, and it's growing.
Then I realized I hadn't mapped the word "LEGO" Onto the tops of the bricks. I'm currently using a displacement map from a file that covers the lego brick (for all of my pieces, I made sure that the circle was in the same location). The problem I'm getting, though, is that the word isn't as smooth as I'd like. It's occasionally triangulated, and is 'ripply', that is, it has slight vertical waves on it. (Picture attached).
Also, I didn't build all the 'composite' bricks - that is, I built, say, a 1x1 normal brick, one end (1x1) of a long brick and a middle piece (1x1), etcetera. The upshot of this is that if I (when, eventually) get around to writing a script, all I have to do is have the component parts, and the script combines them for me (this means I save on file size, and number of files, too. Besides allowing virtually any size of piece). Unfortunately, this also means that I either would have to build an 'opposite' piece for the ends (and corners, etc.), or have to figure out another way to use the maps (what about UV sets? Could I somehow use those?).

Any ideas?
Any help would be appreciated, although I'm likely to figure it out eventually..... (well, maybe).

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