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# 1 27-07-2006 , 12:04 AM
Registered User
Join Date: Feb 2006
Location: bet you could guess
Posts: 35

problem translating model

I was wondering if someone could help me out. I have made a human model out of polygons. I am using dynamic hair on my model. Since you cannot connect hair to polygons, I made a nurbs skull cap under the skin of my poly model. everything works fine, but when I translate the model the nurbs cap and follicles move at a different rate and may end up out of the camera gate with just a small movement.. I tried parenting everything to the model. I tried parenting everything to the follicles.. everything I know. I have seen these problems on models I downloaded when I first started with maya. It must be something simple but I cannot figure out what to do..

Any thought of solution would be appreciated.