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# 2 06-09-2019 , 01:51 AM
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Join Date: Sep 2019
Posts: 2
Two ways you can do this. You can use the component orientation mode by using the marking menu by holding down E and pressing and holding left mouse button.
If you have Maya 2017 or newer the component mode should allow the rotation to orient on the polygon normal.

If you don't have a new maya 2016 or older you can simply separate all the individual polygons you have and make them separate objects. Making sure they are all the same angle.
Then center the pivot on all the items and then you can have all selected and they should rotate the same amount around their centered pivot points which should do what you want. Then combine them again... .OR just leave them separate so you can adjust them again. Maybe make a selection set so you can adjust the blinds again easily.