Thread: Uv mapping woes
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# 3 08-07-2007 , 01:24 PM
AlphaFlyte's Avatar
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Join Date: Nov 2003
Location: Sweden
Posts: 326
Yeah man delete all the history when modeling is done and before you start UV maping. Beware though that this will also delete any UV projections that you've done so far. Might save you time in the end though. You seem to have very weird things going on here, so I'd recommend it.

Don't worry though, nothing is ever lost. You can also use the transfer tool for UV's between one mesh to another, but sort your geometry problem first.


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The Salvation Prophecy

Last edited by AlphaFlyte; 08-07-2007 at 01:27 PM.