i think this is brilliant, id love to be able to do stuff like this. Im often runnin around call of duty looking at the different military vehicles thinking, ' i wanna make that', 'i wanna make that'. Is it just me or is there a subtle difference between the quality of outcome you get using normal maps made in maya, from those made in z brush. Theres something about the feel that is just... 'different'. I wouldnt mind challenging you to a game prop challenge at some point if I have time on my hands. Good work Jali