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# 3 22-05-2003 , 12:56 PM
BabyDuck's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 1,170
a good start for tutorial is your manual. if you go to using maya -> character setup. there is a lot of ideas on how to create flexors. you could go to the rigid skinning section and read about creating flexors. other way could be to use blendshapes or other deformers. and then use a sdk to have the blendshape automatically adjust when you bend the arm.

hope that gets you started