Yes, I do. It looks perfect in the swatch on the layered shader attribute window. lambert - mapped color with a file(label.tiff) has an alpha channel) connected files out alpha to lambert transparency r,g,b, blinn - bottle connected out color of blinn into shader level 0 connected out color of label to shader level 1 changed transparency of shader level 0, and it looks perfect in shader attribute window. But as you can see, no transparency in render? I must be mising one simple step, is it with the Blinn?