update:
- converted head, nose, eyelid nurbs meshes to polygons
- combined the eyelid area and the head
- tweaked the eyes, eyelids and forehead
- roughed out the nose shape
to do:
- attach the nose or extrude model one
- model the ear and attach (ears are tough to model)
- hair (hair is tedious to model)
I will probably extrude the nose from the poly mesh rather then attach the nurbs one in the image below.
Last edited by ctbram; 24-03-2004 at 12:21 PM.