Thread: size--SIZE!!!
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# 4 01-02-2007 , 12:32 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701

Originally posted by R@nSiD
You could just use the same peice of geo and use different camera views to simulate real scale.

This is the option I would go for.

On the "pros" front. I can't sepak for them as I am not one, but what I can say is learn maya as much as you can, learn the basics for everything, then find where you want to be:

Animation, Rigging, Modeller, Texture Artist, Concept Artist, Technical, Scripting/API/Programmer.

Once you decide practice, practice practice. That was advise passed to me by David Jones COE, Real Time Worlds (founder of DMA Design & Ex Boss of Rockstar North). Also you really need to know where you want to work, which sector. VFX, Games, TV, Commercials etc...


Chris (formerly R@nSiD)
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