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# 10 12-11-2014 , 10:39 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Yes I think the jello tut would be the way to go. I haven't done a simulation exactly like this, but it does look like an nparticle simulation, because you can see an accidental particle death at about 0:37. Also you could add a 3D procedural bump map texture to the resulting mesh which might add some of the fibrous quality. It's a tricky one though.


-stwert

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